Good morning!

It’s a not-well-kept secret that I’m a total Disney geek. I grew up watching Cinderella and The Lion King (yeah, I’m that old.) I went to Disneyland the requisite 3.5 times as a California girl. Disneyland was ok, and I liked the movies, but they didn’t inspire the type of obsessive fandom required for true geekery until I hit Walt Disney World a few years ago. It was one of those “right place at the right time” things.

Anyway…

The thing that grabbed me about Walt Disney World was how immersive it is. How that place blends fantasy and reality so perfectly that you willingly suspend disbelief. That has been a big influence, a quality I try to emulate in my stories. That’s also what attracted me to role playing games and especially LARP, back in the day. But now…reality is I can’t just pause Final Fantasy and head off to go school some guy with a boffer sword. Leaving my house requires more planning than most military operations!

The Optimist

I came across The Optimist the other day. It’s an online mystery game that blurs fiction and reality. Perfect! It looks like an online LARP, but not in the mass-multi sense. This is going to carry over from the in-game blog to various social media sites (which, let’s face it, is where I do most of my socializing anyway) and I’m not sure what else.

I’m playing along, both for the fun of it and to see where this form of gaming goes. This is a concept I’ve played with for my Oreveille novels, but I didn’t have the time or the resources to put it together. Disney does, so I’m pretty excited to see how they pull it off.

Are you playing along? Let me know what you think!

D20picI discovered role playing games pretty late in life, compared to most people. I was in college before I played my first game of Dungeons and Dragons. Before that, while I was vaguely aware of its existence, I didn’t know anyone who played. There was a vague sense that it was almost occult – something  mysterious and questionable, and definitely not something you admitted to knowing. I hung out with the outcasts and the geeks in high school back in the 90’s, before “geek” meant “cool,” but even we had standards. Even we were too cool for Dungeons and Dragons. (What can I say? It was Southern California. You can’t completely avoid the coolness thing.)

Then I started playing, and started hearing the stories, becoming part of the gaming culture. One of the recurring themes was societal – or at least parental – disaproval. Dungeons and Dragons was satanic, so the story goes. It was subversive (ok, maybe a little, but in a good way!). So when someone sent me a link to Dr. Joyce Brothers discussing the game in the context of family activities, I had to see what was going on.

It turns out I was right – Dungeons and Dragons and other role playing games are actually really good family activities. Why play role playing games with your kids?

You’ll learn a lot about them – and they’ll learn a lot about you. Let’s face it, you never really know a person until you’ve faced a pack of orcs together and lived to tell the tale.

They’ll learn and practice social skills. Real social skills like negotiation, cooperation, problem solving, assertiveness, and fair play.

They’ll do math. Voluntarily. Depending on the game, they’ll do a lot of math.

They’ll read. A lot.

They’ll research. They’ll learn obscure facts about how fast a horse can run over rocky terrain, but more importantly, they’ll learn how to find information.

They’ll make up stories. They’ll finally play with all that theory their English teachers have been talking about with plot and setting and characterization and climax.

And perhaps most importantly as a parent, it gives you common ground to tackle the tough stuff that’s hard to talk about. If you haven’t had an actual conversation with your child in six years, you can hardly expect to come to you and tell you they’re experimenting with heroin. But if you have a longstanding campaign to save the world from unimaginable evil, then that little heroin chat can happen while you wait for the pizza to arrive. (Ok, maybe Dungeons and Dragons doesn’t quite make parenting that easy, but anything that strengthens those bonds can’t hurt.)